Showing posts with label cyberpunk. Show all posts
Showing posts with label cyberpunk. Show all posts

Wednesday, 26 February 2020

'Alchemists' Europa Gang members. Photobashed character design


Name: 'Gaap & 'Bune'
 Name: 'Xaphan'

'Burn Town' Europa Gang members. Photobashed character design

'Burn Town' Europa Gang members. Photobashed character design

Name: '
Name: 'Macha'
Name: 'Nezha'

'Runner' Europa Gang members. Photobashed character design


Nmae: 'Vapula'
Name: 'Ser'


'Executioner' Europa Gang members. Photobashed character design


Name: 'Sitri'

Name: 'Ghaki'

'Phantom' Europa Gang members. Photobashed character design


Name: 'Allu'

'Plague Doctor' Europa Gang members. Photobashed character design


Name: 'Tlaloc'
Name: 'The Twins - Yama & Yami'

'New Town' Europa Gang members. Photobashed character design


Name: 'Xiuhtecultli'
Name: ' Xipe Totec'



'Old Town' Europa Gang members. Photobashed character design.


Name: 'Baal'
Name: 'Kalika'

Name: 'Djall'

'Kabuto' Europa Gang members. Photobashed character design.


'Name: Cao Lo'

Name: 'Mangala'

Name: 'O Tokata'


Friday, 16 November 2012

Refined Maya polygon modelled Robot

Now that I have got the basic shape as I want it I have started to refine the existing geometry and add some detail.


The cables are dummy ones to see how they look.


All of the piston tubes have been improved; a third tube between the other two will allow for great extension and the tubes have had edge loops added so that I could give them ribs and dips.






Lots of the finger and thumb joints have been given raised and sunken areas to make them look like strengthened metal.





The socket in the hip area now has some raised detail.




Once I was satisfied with the shape I aligned the parts for finishing off prior to rigging. I am now attaching the sockets for the cabling that will be created using n-cloth.


Wednesday, 11 January 2012

Steam Dog blueprint


Here is a new aged version of the Steam Dog. Gave it much the same treatment as Engine #8.


This one has extra levels of detail. Gives it a bit of visual impact and depth.

I just used the same silhouette parts, overlapped and with the opacity dropped right down.

Thursday, 1 September 2011

Just unearthered some old designs, mostly needing shading to finish them off. This was about six years ago when I had an idea for a modified game using the Unreal engine and featuring sci fi nuns with guns. Still sounds like fun to me!
Here is a couple of them;



This next one uses phantom limbs of invisible energy to link its limbs together, hence the empty areas between arms, legs and body.

Tuesday, 12 April 2011

#13

This Blogg will mostly feature the work I am doing on a short film currently called '# 13'. It is based in a Steampunk style London environment in the late 1800's. The first character design work for this features a steam powered dog. This is how it looks so far as concept art. I am going to go back a few steps and post the designs and rough ideas that got me to this stage.