Showing posts with label Pistons. Show all posts
Showing posts with label Pistons. Show all posts

Monday, 11 July 2016

Some actual animation!!!


Time to put some life into this...thing.

Below is the Mental Ray look; took three hours and made my lap-top do an impression of a George Foreman grill, and that was without knocking the background out of focus. So I did the Mental Ray movie render (only 80 frames of animation) on some of the Uni machines last week.

Mental Ray rendered version.

Below is a render using software. Still looks pretty good, and I can see the animation but it really lacks the beams of light turning in the background.

Software Version


Nothing fancy, just straight ahead animation and I have not played with the curves via the graph editor yet.


Looking at the lighting in the Mental Ray version the beams are more distracting than expected so I am going to slow them down a lot and make them less visible.


More soon, including the guy with the big hands!!

Friday, 20 May 2016

Big Damn Hands baby!!!

In a moment of madness I dusted down the old Diesel Robots mechanical hands and gave them to the Mark II robot; Massive Holographic hands with Thirty Eight working pistons!!!

I never got them rigged before so it is great to have them done at last.

Big Damn Hands baby!!!
[Yes, I know its ironic that a robot with no actual working joints has half visible magic hands that have tons of working pistons that they do not need (because they are holographic hands).]

But hey, that's just artistic license!!! And it looks great. Mind you, the five 1/2 hour render time for one frame is a bit steep. The laptops fan sounded like it was going to take off. I may have to try our chunky PC's in the green-screen room for this one.

Rigged Pistons galore!