In an effort to entice traditional 2D animation students to see the potential and flexibility of CGI I have been using simple cartoon-style textures and alphas to show them not all CGI has detailed photo-based texturing.
I started with the 3D paint tool to mark up the general look and positioning, created a limited palette to work from...
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Palette |
...then bashed out some quick textures in Photoshop.
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Tree Foliage |
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Tree Bark |
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Grass tufts Alpha texture |
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Big Grass tufts Alpha texture |
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Foreground texture |
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BG Rocks texture |
Given more time the textures can be refined, but they should retain the simple style with large areas of flat colour.