Monday, 20 March 2017

Important Animation note number whatever !?!... Curves curves curves (in animation)


Nearly all animation is based on curves, natural movement normally (nearly always) rejects a straight line in favour of a curve; see example from Big Hero Six below.

Wasabi, meticulous tool keeping, Gogo...and many beautiful curves...

(ps: Comedy is played front or side on, not 3/4)












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