Monday, 20 March 2017
Important Animation note number whatever !?!... Curves curves curves (in animation)
Nearly all animation is based on curves, natural movement normally (nearly always) rejects a straight line in favour of a curve; see example from Big Hero Six below.
Wasabi, meticulous tool keeping, Gogo...and many beautiful curves...
(ps: Comedy is played front or side on, not 3/4)