This is the beginning of the human character, which will also be animated in Maya.
For the mechanic / engineer I have decided to create a clay maquette and scan this in to create a 3 dimensional template in Maya over which I can sculpt a polygons body.
The sculpture is supported by a square section aluminum wire frame fixed to a chip board base. The wire is held together with thin wire and two part epoxy glue.
Successive layers of New Plaste clay are built up to match the front and profile view silhouettes.
I was never too happy with the legs in the silhouette designs so I am building them up a bit in the maquette.
More soon...
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