Showing posts with label Bruce Lee. Show all posts
Showing posts with label Bruce Lee. Show all posts

Monday, 10 April 2017

Animation test scene ready.

Got a nice scene ready to go with the Bruce Lee-esque generic character and one robot (hidden). 

This will involve the two characters interacting on a reactive surface made up of nearly 100 octagonal pillars that move vertically when something lands on them (or they will when I animate them).

Why? Been watching too much Max Cooper / Nick Cobby... 




Just dropping in...



Wednesday, 1 March 2017

Improved uv unwrapping / textures for the Kill Bill / Bruce Lee styled generic male character...

Improved uv unwrapping for the Kill Bill / Bruce Lee styled generic male character...

The uv for this was a bit hit & miss before.

This week the students get to have a go so I have tidied it up prior to them getting their hands on it.

uv / texturing  work in progress
When it is finished this rig will be available for download for anyone who wants to give it a go, with a choice of textures!

Thursday, 24 November 2016

Kill Bill / Bruce Lee inspired costume for the Generic Male animation fundamentals rig.


Got the Generic Male rig finished with Autodesk Maya and HumanIK. The first year animation students have been using it for Animation Principles this semester. Seems to behave itself overall.

Now adding textures.

The first one is a Kill Bill / Bruce Lee inspired costume.


 I included a blood splattered version for a laugh!


Students will get to make this character using Maya after Christmas as part of our Sculpture for Animation module, then rig it as well in HumanIK. 

Looking forward to that, should be a laugh (famous last words if ever I heard them)!

I am planning more textures soon, time permitting.